Profile
Game programmer building gameplay systems in Unity and Unreal — combat and AI, multiplayer,
VR/XR, and narrative-driven experiences — with shipped titles on iOS and Android. Strong on
code architecture and on the engineering around the game as well as in it: build pipelines,
version control, and the infrastructure a team runs on, from an IT systems background.
Core Skills
- Engines
- Unity (primary), Unreal Engine (C++ and Blueprints)
- Languages
- C#, C++, Python, JavaScript, Java, PowerShell
- Gameplay
- Combat and AI systems, state machines, player controllers, progression and economy, save systems, UI/UX implementation
- Multiplayer
- Networked gameplay, client/server sync, clan and social systems, leaderboards, voice and chat features
- VR / XR
- VR interaction systems, XR rigs, comfort and input handling
- Architecture
- Component and event-driven design, ScriptableObject-driven data, editor tooling, profiling and optimisation
- Pipeline
- Git and version control administration, build and release automation, mobile deployment (iOS/Android), team environment and network setup
- Collaboration
- Working with artists and designers, problem solving, time management, clear communication
Professional Experience
Game Developer — 2024 Studios
Nov 2024 – Present
Cairo, Egypt
- Design and implement gameplay mechanics and systems across shipped mobile and PC titles.
- Troubleshoot development and runtime issues across platforms, devices, and builds.
- Collaborate with artists, designers, and QA to take features from concept to released build.
- Maintain build pipelines, version control, and team development environments.
Game Developer (Internship) — Futuregames
Sep 2025 – Mar 2026
Warsaw, Poland
- Built digital games in a studio environment alongside other disciplines, working to studio
process and review rather than solo project habits.
- Shipped jam and course titles across Unity and Unreal, including Project Trash (Steam),
Vampire Survival, Forest of the Wicked, Parasozhyt, and Voita.
Technical Support — Concentrix
Sep 2022 – Mar 2023
Cairo, Egypt
- Front-line technical support at service-desk scale — diagnosing user issues, resolving them
within agreed response times, and following up until closure.
IT Specialist — Elfath Group
Aug 2013 – Jan 2023
Cairo, Egypt — ongoing contract IT support, sole administrator
- Built and ran the company's Windows Server infrastructure single-handed across 2 servers and
20–30 workstations: Active Directory, DNS, DHCP, Group Policy, Exchange, WSUS, WDS, and a
least-privilege file security model, virtualised on Hyper-V, behind a MikroTik firewall with Bitdefender GravityZone on the endpoints.
- Relevance to studio work: comfortable owning build machines, version control servers,
network shares, user provisioning, and the infrastructure a development team depends on.
Shipped Games & Apps
- Prime Press — education platform (iOS, Android). Digital coursebooks, workbooks, multimedia learning tools, and classroom management.
- Voita — turn-based sci-fi predator game (Unity). Traps, body-dragging, and evolving powers.
- Project Trash — recycling simulation (Unity, game jam). Fast-paced sorting under time pressure.
- Parasozhyt — body-hopping shooter (Unreal, game jam). Survival through host switching.
- Vampire Survival — endless-wave top-down survival with progression (Unity).
- Dawn of the Last Seeds — post-apocalyptic protection game (Unity).
- The Kitten and The Hidden — narrative puzzle-exploration with ghost and cat companions (Unity).
- Forest of the Wicked — atmospheric horror-adventure (Unity).
- Righteous Crane — puzzle-adventure (Unity).
Featured Projects
- HackNet: Urban Anarchy — open-world systems, Unreal Blueprints.
- Clan System — clans, friends, leaderboards, chat and voice.
- Fruit Ninja VR — VR/XR interaction, Unity, C#.
- Toon Tank — AI and combat, Unreal, C++.
- Narrative Driven Game — Unity, C#, Fungus.
- First Person Shooter — FPS combat systems, Unity, C#.
Education & Certifications
- Diploma in Game Programming — Information Technology Institute (ITI), Jun 2024
- Bachelor of Computer Science — Modern Academy, Cairo, Sep 2018 – May 2022
- Ubisoft Game Creators' Odyssey — Rational Game Design, ACT 1 (May 2024) & ACT 2 (Jun 2024)
- NASA Space Apps Challenge participant, Oct 2024
Languages
Arabic — native. English — professional working proficiency.